DESIGNING IN THREE DIMENSIONS


My blog rant (introduction)



So far in the course, we've just barely scratched any one technology. In this challenge you will select a technology and become an expert in that technology. The only way to do that is to practice, practice, practice. But you also need a purpose.








THE CONCEPT


Select a single technology and become an expert. You will need to outline how you can produce tutorials and products that benefit a community or client.

THE ASSIGNMENT

IDENTIFY A TECHNOLOGY.

In BASIC CHALLENGES you were exposed to numerous technologies, but we did not develop major projects with any of these. Select a technology now and develop your knowledge intensely.

STEP ONE:
IDENTIFY A TECHNOLOGY
PART ONE:
Pick an area in which you want to become an expert and develop significant work detailing the use and providing examples. GO BACK TO DIGITAL BACKPACKS (My Personal Web 100) and explore some of the categories of apps.
  1. SketchUP (3D graphic arts program)
  2. Google Docs
  3. Google Earth
  4. Animation Software (you will have to research this on your own)
  5. Interactive Media
  6. Garage Band
  7. Digital Storytelling
  8. Social Network Monitoring
  9. Visual Recording
  10. Surveys and Polling
  11. Spreadsheets
  12. Databases
  13. Collaborative Media
  14. Virtual Reality (Second World)
  15. CHOOSE YOUR OWN

The technology you choose must either be a single app/software that is powerful enough to produce a broad range of products, or a technology in which you will explore a variety of apps. RESEARCH THE TECHNOLOGY. you aren't an expert, yet, but you should be able to understand what the technology is used for and have a grasp of the range of products and services that professionals use and offer and create in and around your technology.


PART TWO:
IN a NEW BLOG POST "BVR 100: Step One" explain what technology you want to explore and why you are interested in the technology. What is your experience so far with the technology?
Consider your technology:
Think about the needs of the community and how you can use your technology to benefit a community or provide a service or product; this will be the bulk of the work you do with the technology.

STEP TWO:
SET UP THE PROJECT
PART ONE:
Create a Wiki Page
When you decide on which technology you are going to try and master, create a WIKI page for the project. Give the Page a CLEVER title.
  • Link the project to your ADVANCED CHALLENGES PAGE

PART TWO:
DESCRIBE the Project:
On the WIKI, Write a brief Project Description: Your project description should have two parts.
  • The first is a well defined introduction explaining what the technology is that you .want to explore in depth.
  • The second is a project proposal in which you explain what you plan to do with the technology and also describe the products you imagine could benefit a community.

Make it look good:
Make the typography look good. Consistent fonts, sizes, headings, etc. The look is part of the grade.

CONSIDER THESE ESSENTIAL LEARNINGS IN YOUR RESPONSE:
EL 1 Students will demonstrate a sound understanding of basic operations and concepts of technology systems.
3. Select, and use applications effectively and appropriately
EL 4 Students will demonstrate competence in the use of technology communications tools.
1. Know how to use telecommunications tools such as e-mail, discussion groups, and online collaborative environments to exchange data collected and learn curricular concepts by communicating with peers, experts, and other audiences
EL 6 Demonstrate competence in the use of technology in problem-solving and decision-making.
1. Identify two or more types of information and communication technology tools or resources that can be used for informing and solving a specific problem and presenting results, or for identifying and presenting an informed rationale for a decision
2. Students describe the information and communication technology tools they might use to compare information from different sources, analyze findings, determine the need for additional information, and draw conclusions for addressing real-world problems